This course provides a practical and structured exploration of skeletal mesh workflows in Unreal Engine, designed for game developers, technical artists, and animators aiming to build foundational skills in 3D character integration. Learners will apply import techniques for skeletal meshes using industry-standard FBX formats and demonstrate the ability to animate characters using Unreal’s Persona Editor and animation tools.



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August 2025
3 assignments
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There is 1 module in this course
This module introduces learners to the foundational workflow for importing, configuring, and animating skeletal meshes within Unreal Engine 4. It walks through the entire process—from understanding skeletal mesh structure and the FBX import pipeline to working with the Persona Editor for animation editing and playback. By the end of this module, learners will be equipped with the knowledge to bring animated characters into Unreal Engine and manipulate them using engine-integrated tools.
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8 videos3 assignments
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