Take your 3D modelling and rendering skills to the next level with this advanced course, designed for artists looking to create high-quality assets for Unreal Engine 5. You will begin by mastering the export of Blender assets, ensuring compatibility for game engines. From there, you’ll learn the ins and outs of Unreal Engine 5, starting with project setup and UI navigation, before diving into asset importation, material assignments, and PBR texture adjustments.
Advanced Modelling, Rendering, and Unreal Engine Integration
This course is part of Blender to Unreal Engine - Become a Dungeon Prop Artist Specialization
Instructor: Packt - Course Instructors
Included with
Recommended experience
What you'll learn
Analyze and export Blender assets for optimization in Unreal Engine 5
Create and customize advanced PBR materials to enhance realism in game environments
Apply real-time rendering and animation techniques within Unreal Engine 5
Implement and test interactive props with collision and physics properties in game projects
Skills you'll gain
Details to know
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October 2024
7 assignments
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There are 17 modules in this course
In this module, we will focus on exporting your 3D assets from Blender in the FBX format, ensuring they are optimized for use in Unreal Engine 5. You will learn how to conduct compatibility checks and apply settings to maintain asset integrity during the export process.
What's included
1 video2 readings
In this module, we will introduce you to Unreal Engine 5 by creating a new project and setting it up for optimal performance. You’ll get familiar with the user interface and learn to navigate and manipulate objects within the viewport, laying the foundation for efficient scene management.
What's included
3 videos
In this module, we will import your 3D models from Blender into Unreal Engine 5, ensuring proper scaling and organization. You’ll also learn how to import texture maps and configure them for optimal PBR material workflow within the engine.
What's included
3 videos1 assignment
In this module, we will focus on reassigning and organizing material instances in Unreal Engine 5. You will learn how to name and apply material instances to your assets, ensuring consistency with the original textures.
What's included
3 videos
In this module, we will fine-tune texture maps for PBR materials by adjusting roughness and normal intensity. These tweaks will allow you to achieve more realistic surface textures in your game environment.
What's included
2 videos
In this module, we will create metal materials for your assets, focusing on refining texture and reference settings. You will learn to apply detailed metal textures to enhance the realism of your 3D models in Unreal Engine 5.
What's included
3 videos1 assignment
In this module, we will add parameter controls for roughness and base color within Unreal Engine 5 material instances. This will allow you to create more flexible and varied textures for your game assets.
What's included
3 videos
In this module, you will learn to streamline the application of material textures to your assets, speeding up the process and maintaining visual consistency across your project.
What's included
1 video
In this module, we will explore the use of transparency in materials, from basic opacity to advanced refractive effects. You will learn to create transparent textures for props like feathers and gemstones to enhance visual depth.
What's included
3 videos1 assignment
In this module, we will add more color control options to your materials, allowing you to fine-tune saturation and contrast to meet the visual needs of your scene.
What's included
1 video
In this module, we will cover the process of applying decals in Unreal Engine 5. You’ll learn to add blood decals using PBR textures and integrate them into your scene through blueprint setups for a more immersive experience.
What's included
2 videos
In this module, we will set up transparent overlay materials and apply them to specific assets, such as dungeon bed straws and sigils. This will help add intricate details to props, boosting realism in your game environment.
What's included
2 videos1 assignment
In this module, you will learn how to configure collisions for various assets, ensuring they interact properly with player characters and the game environment. We will also introduce physics-enabled props for added realism.
What's included
4 videos
In this module, we will organize your asset collection into prefabs, making it easier to reuse them across different projects. You will also learn to optimize collision settings for efficient game performance.
What's included
3 videos
In this module, we will focus on creating light-emitting props such as torches and candles. You will learn how to animate fire particles and set up light flickers to simulate a more organic and immersive light source.
What's included
5 videos1 assignment
In this module, we will prepare your scene for rendering by setting up camera angles and lighting. You will also create a turntable render to present your assets in a professional way for your portfolio or project showcase.
What's included
2 videos
In this final module, we will export your asset pack for use in future projects. You’ll also see how to quickly transform a game level by integrating your 3D props, demonstrating the versatility of your completed prop collection.
What's included
2 videos1 reading2 assignments
Instructor
Offered by
Recommended if you're interested in Design and Product
Epic Games
University of Colorado System
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Frequently asked questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.