Cloth-like movement adds a whole, new degree of realism to games and simulations. Though cloth is ordinarily computationally expensive and complicated to set up, the effect fully justifies the effort. Fortunately, Unity has a basic cloth system that is easy to use and produces very good results for character clothing, flags, banners and whatever else a designer can conceive.
Getting Started with Cloth System in Unity 2021
Taught in English
Instructor: Edward Falzon
Included with
Guided Project
Recommended experience
What you'll learn
Become familiar with setting up a mesh with a cloth component.
Configure cloth properties to reach desired effects.
Understand how Cloth simulation works on character meshes.
Skills you'll practice
Details to know
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About this Guided Project
Learn step-by-step
In a video that plays in a split-screen with your work area, your instructor will walk you through these steps:
Introduction and License Activation
Create a Basic Cloth
Add Colliders for Physics Interactions
Edit Cloth Properties
Configure Cloth Self-Collision
Setting up Cloth on a Character
Recommended experience
Working knowledge of Unity. No coding is required.
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How you'll learn
Skill-based, hands-on learning
Practice new skills by completing job-related tasks.
Expert guidance
Follow along with pre-recorded videos from experts using a unique side-by-side interface.
No downloads or installation required
Access the tools and resources you need in a pre-configured cloud workspace.
Available only on desktop
This Guided Project is designed for laptops or desktop computers with a reliable Internet connection, not mobile devices.
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Frequently asked questions
By purchasing a Guided Project, you'll get everything you need to complete the Guided Project including access to a cloud desktop workspace through your web browser that contains the files and software you need to get started, plus step-by-step video instruction from a subject matter expert.
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