Universitat Autònoma de Barcelona
Motores gráficos en videojuegos: game engine

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Universitat Autònoma de Barcelona

Motores gráficos en videojuegos: game engine

Enric Martí Gòdia
Jordi Arnal Montoya

Instructors: Enric Martí Gòdia

7,860 already enrolled

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Gain insight into a topic and learn the fundamentals.
3.9

(105 reviews)

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
3.9

(105 reviews)

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace

Details to know

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Assessments

4 assignments

Taught in Spanish

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This course is part of the Diseño y Creación de videojuegos Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 4 modules in this course

En este módulo aprenderemos los conocimientos necesarios para crear una aplicación DirectX 11 con Microsoft Visual Studio. Una vez creada nuestra aplicación en DirectX 11 64 bits aprenderemos a pintar modelos de tipo Debug como Ejes, cajas, esferas y grids.

What's included

7 videos8 readings1 assignment

En este módulo aprenderemos los conocimientos para poder renderizar modelos 3D exportados de una herramienta 3D Studio MAX en formato ASE. Por otra parte aprenderemos a cargar texturas en nuestro motor que podremos utilizar en nuestros modelos. Por último conoceremos los fundamentos de una librería de física como nVidia Physx que nos permitirá controlar la física y colisiones de nuestro videojuego.

What's included

8 videos2 readings1 assignment

En este módulo aprenderemos a integrar una librería de animación esqueletal como Cal3D dentro de nuestro motor de juego. Gracias a esta librería podremos integrar modelos animados con animaciones de tipo acción o ciclos. Por último aprenderemos a implementar una Inteligencia artificial mediante una máquina finita de estados para aplicarlo en los bots de nuestro juego.

What's included

9 videos2 readings1 assignment

En este módulo integraremos una librería de sonido como OpenAL en nuestro videojuego y aprenderemos a utilizar efectos de sonido en nuestro videojuego. Aprenderemos el concepto de Billboards que nos permitirá introducir partículas en el motor. Por último implementaremos una pequeña GUI en nuestro juego que nos mostrará información de juego en pantalla mediante texto e imágenes 2D.

What's included

5 videos2 readings1 assignment

Instructors

Enric Martí Gòdia
Universitat Autònoma de Barcelona
6 Courses40,601 learners

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3.9

105 reviews

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YG
5

Reviewed on Jan 29, 2017

RQ
5

Reviewed on Dec 27, 2018

JM
5

Reviewed on Sep 26, 2017

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