This comprehensive course empowers learners to apply, construct, and render professional cinematic sequences using Unreal Engine’s Sequencer. Through four progressively structured modules, students will explore the core principles and tools necessary to create compelling, story-driven animations for games, films, and virtual production.



Unreal Engine: Design Cinematic Sequences with Sequencer
This course is part of Unreal Engine Game World & Environment Design Specialization

Instructor: EDUCBA
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August 2025
15 assignments
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There are 4 modules in this course
This module introduces learners to the foundational features of the Sequencer tool in Unreal Engine. Learners will explore the interface, build basic cinematics, animate actors, manipulate transforms, and set up professional-grade cine cameras. Through a series of step-by-step activities, they will gain confidence in crafting camera movements, organizing shots, and fine-tuning their sequences using keyframes and previewing tools. The focus is on hands-on learning that prepares learners to produce simple but effective cinematic sequences in a real-time 3D environment.
What's included
9 videos4 assignments
This module guides learners through the intermediate techniques of animating characters and structuring cinematic scenes using Unreal Engine’s Sequencer. Learners will work with animated actors such as the bear character, manage and clean up cine cameras, and organize scenes using subscene tracks. Through hands-on exercises, they will develop skills in animation timing, blending, subscene nesting, and troubleshooting transform issues to maintain smooth, consistent motion. By the end of the module, learners will be able to build more complex and modular cinematic sequences.
What's included
7 videos4 assignments
This module advances learners' skills in cinematic storytelling by focusing on multi-shot editing, camera animation, and visual effect integration using Unreal Engine’s Sequencer. Learners will explore techniques for duplicating and refining shots, transitioning between scenes with precision, and enhancing visual engagement through particle systems. Through structured exercises, they will build a seamless, multi-camera narrative while managing subscenes, fade tracks, and layered camera logic. The goal is to develop a polished and immersive cinematic sequence with dynamic visual appeal.
What's included
8 videos4 assignments
This module guides learners through the final stages of cinematic sequence production in Unreal Engine. It focuses on enhancing visual transitions using fade effects, implementing realistic camera movements with rig setups, and preparing for final output. Learners will apply cinematic polish through advanced techniques including camera rig crane and rail systems, optimized render settings, and playback validation. The culmination of this module results in a fully composed and rendered cinematic ready for presentation or integration into a larger production.
What's included
6 videos3 assignments
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