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There are 4 modules in this course
This course provides a step-by-step guide to designing, building, and animating a Pacman 3D game in Unreal Engine 4. Learners will explore project setup, asset integration, geometry design, and material creation to construct a visually engaging game world. Through blueprint scripting, students will develop enemy AI, configure pellets, power-ups, and fruit collectibles, and implement game mode logic with custom camera systems.
By progressing through animations, player movement mechanics, collision detection, and visual/audio effects, learners will apply, analyze, design, and implement key gameplay features that make Pacman interactive and immersive. Each module is carefully structured with practice and graded quizzes to reinforce understanding and build mastery.
By the end of this course, students will be able to design dynamic animations, implement responsive player controls, construct enemy and object blueprints, and apply effects to balance and enhance gameplay. This course is ideal for aspiring game developers, Unreal Engine beginners, and intermediate learners who want to create, evaluate, and produce a fully functional Pacman 3D game project.
In this module, learners will explore the foundational steps of developing a Pacman 3D game in Unreal Engine 4. They will begin by setting up the project environment, organizing assets, and incorporating free resources from the Unreal Marketplace. The lessons then progress to designing static meshes, experimenting with geometry, creating maze structures, and adding essential lighting. Finally, learners will work with materials and apply them to the level, ensuring the maze is both functional and visually engaging. By the end of this module, students will have established a fully constructed Pacman 3D maze environment that serves as the backbone for gameplay.
What's included
21 videos4 assignments
Show info about module content
21 videos•Total 194 minutes
Introduction to Pacman Game 3D•4 minutes
Creating The Folder Structure•11 minutes
Downloading Free Assets From Marketplace•7 minutes
Particle Effects•8 minutes
Creating The Maze Pieces•8 minutes
Static Mesh•9 minutes
Geometry Dragon Box•8 minutes
Thumbnail Edit Mode•10 minutes
Creating the Floors•11 minutes
Background Box Light•11 minutes
Boxing Fight Pollution•10 minutes
Convex Decomposition•10 minutes
Enemy House Placeholder•8 minutes
T-Shapes•7 minutes
Create a Static Method•11 minutes
Create L Shape•10 minutes
Maze Creation Done•10 minutes
Creating Different Material•11 minutes
Colour Change•10 minutes
Create a New Wall Duplicate•10 minutes
Applying the Materials to the Level•10 minutes
4 assignments•Total 60 minutes
Graded - Getting Started with the Game World•30 minutes
Project Setup and First Assets•10 minutes
Geometry and Static Mesh Design•10 minutes
Maze Shapes and Materials•10 minutes
Building Out the Level
Module 2•2 hours to complete
Module details
In this module, learners will advance their Pacman 3D project by refining the maze layout, editing geometry, and mastering multiple viewport perspectives in Unreal Engine 4. They will explore subtractive brushes, geometry editing tools, and box brushes to shape the game world efficiently. Learners will also import sound assets and integrate them into gameplay while constructing a Player Blueprint to define character movement, input controls, and interactions. By the end of this module, students will have developed both the structural foundation of the level and the functional player blueprint, enhancing both immersion and interactivity in the game.
What's included
9 videos3 assignments
Show info about module content
9 videos•Total 86 minutes
Creating the Block List•10 minutes
Subtractive Brush Mouth•10 minutes
Geometry Editing Mode•9 minutes
Views•12 minutes
Create Eye Ball Character•11 minutes
Box Brushes•12 minutes
Importing Sounds•6 minutes
Creating the Player Blueprint•7 minutes
Creating the Player Blueprint Continue•9 minutes
3 assignments•Total 50 minutes
Graded - Building Out the Level•30 minutes
Geometry Editing and Views•10 minutes
Sounds and Player Blueprint•10 minutes
Enemy and Game Object Blueprints
Module 3•3 hours to complete
Module details
In this module, learners will expand their Pacman 3D project by designing enemy AI blueprints, collectible items, and essential gameplay systems in Unreal Engine 4. They will create enemy and enemy house blueprints to manage spawning and movement, design pellet and power pellet systems that drive scoring and player interactions, and integrate fruit blueprints for bonus collectibles. Finally, learners will build a Game Mode Blueprint to define core rules and develop a custom gameplay camera for consistent player perspective. By the end of this module, students will have implemented the enemies, collectibles, and gameplay logic that bring the Pacman 3D world to life.
What's included
14 videos4 assignments
Show info about module content
14 videos•Total 130 minutes
Creating the Enemy Blueprint•11 minutes
Creating the Enemy House Blueprint•6 minutes
Creating the Enemy House Blueprint Continue•11 minutes
Creating the Pellet Blueprint•12 minutes
Creating the Power Pellet Blueprint•11 minutes
Fruit Cherry Blueprint•10 minutes
Perspective•10 minutes
Particle System•8 minutes
Creating the Fruit Orange Blueprint•5 minutes
Creating the Fruit Grape Blueprint•10 minutes
Creating the Power Up Speed Blueprint•11 minutes
Creating the Game Mode Blueprint•7 minutes
Creating the Gameplay Camera•11 minutes
Creating the Gameplay Camera Continue•7 minutes
4 assignments•Total 60 minutes
Graded - Enemy and Game Object Blueprints•30 minutes
Enemy Setup•10 minutes
Pellets and Fruits•10 minutes
Game Mode and Camera•10 minutes
Player Animation and Movement
Module 4•4 hours to complete
Module details
In this module, learners will bring Pacman 3D to life by designing animations, implementing smooth player movement, configuring camera interactions, and enhancing gameplay with effects and power-ups in Unreal Engine 4. Students will create gobbling animations, refine directional controls, set up camera transitions, and integrate pellet and power pellet interactions. Additionally, they will apply visual and audio effects, speed boost logic, and special interactions to enhance both immersion and gameplay balance. By the end of this module, learners will have a fully interactive animated Pacman character with responsive movement, immersive camera views, and engaging gameplay effects.
What's included
19 videos3 assignments
Show info about module content
19 videos•Total 175 minutes
Pacman Gobbling Animation•12 minutes
Player Movement•10 minutes
Player Movement Continue•9 minutes
Moving Right and Left•12 minutes
Scale Value•6 minutes
Default Value•11 minutes
Display Camera Animation•7 minutes
Entering Enemy House•9 minutes
Implementing Pellet•9 minutes
Power Pellet Eaten•9 minutes
Power Pellet Eaten Continue•9 minutes
Fruit Cherry Event Graph•11 minutes
Play Sound•12 minutes
Glow Effect•6 minutes
Implementing Speed Boost Picked Up•9 minutes
Playing the Particle Effects in Sounds•10 minutes
Different Ecosystem•9 minutes
Player and Select Intimation•10 minutes
Addition for Speed Post•5 minutes
3 assignments•Total 50 minutes
Graded - Player Animation and Movement•30 minutes
Camera and Interactions•10 minutes
Effects and Speed Boost•10 minutes
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