EDUCBA
Unity: Design & Deform Meshes for 3D Geometry Control
EDUCBA

Unity: Design & Deform Meshes for 3D Geometry Control

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace

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Shareable certificate

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Recently updated!

August 2025

Assessments

16 assignments

Taught in English

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This course is part of the Unity Procedural Generation & Game Mechanics Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 5 modules in this course

This module introduces learners to the foundational principles of mesh creation and manipulation within Unity. Beginning with a conceptual overview of meshes, the module progresses through implementing essential components like Mesh Filters and Grid Scripts. Learners will explore how to define mesh geometry using vertices, integrate vertex data into Unity's mesh system, and finally, apply UV mapping for texture alignment. By the end of this module, learners will have the skills to construct simple custom meshes from the ground up and prepare them for rendering and interaction in Unity.

What's included

6 videos3 assignments

This module dives into the procedural construction of a rounded cube in Unity, expanding on basic mesh generation to include curved surfaces, segmented geometry, and structured triangle definitions. Learners will construct a rounded cube from scratch using scripting, generate top and bottom faces using programmatic logic, and refine visual accuracy through vertex manipulation and triangle orientation. By mastering the concepts in this module, learners will be equipped to develop visually sophisticated and structurally correct 3D meshes using procedural techniques.

What's included

9 videos4 assignments

This module focuses on enhancing procedural mesh systems by introducing vertex-level manipulation, mesh segmentation, and custom shader integration. Learners will implement techniques to programmatically assign vertex data, split complex meshes into manageable sections, and develop custom shaders that enhance the visual presentation of procedural geometry. The module also covers the application of realistic colliders to curved meshes, enabling physically accurate interactions in a game environment. By the end, learners will have the tools to create structured, optimized, and visually stylized procedural meshes.

What's included

5 videos3 assignments

This module focuses on the transformation of cube geometry into a sphere-like structure through procedural techniques in Unity. Learners will begin by generating a base cube sphere and scripting its structure, then progress to refining individual faces and applying accurate mapping for smooth curvature. The module also explores geometric challenges associated with spherical mapping and how to visually validate the results. By the end of this module, learners will be equipped to construct and verify dynamic, mathematically generated sphere meshes optimized for real-time rendering.

What's included

5 videos3 assignments

This module explores advanced methods for dynamically altering mesh geometry in real time. Learners begin by constructing uniform vertex grids as the foundation for consistent deformation, and progress to implementing systems that respond to user input to modify mesh shapes. The module covers force-based deformation, raycasting for interaction detection, and managing vertex transformations with precision. By the end of this module, learners will be equipped to build responsive, deformable meshes that enhance interactivity and realism in 3D applications.

What's included

6 videos3 assignments

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Instructor

EDUCBA
EDUCBA
205 Courses100,934 learners

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EDUCBA

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