Packt
Intro to Unity - Game Development Made Easy

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Intro to Unity - Game Development Made Easy

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

1 week to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Set up and manage 2D/3D game environments using Unity and tilemaps

  • Implement player movement, collision detection, and animations

  • Design interactive UI elements and implement audio effects in Unity

  • Build and test full game levels with enemies, challenges, and player feedback

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Recently updated!

November 2025

Assessments

16 assignments

Taught in English

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There are 15 modules in this course

In this module, we’ll cover the fundamentals of video game development, starting with an exploration of what makes a video game and the essential components that go into making one. You’ll also learn the importance of game engines, focusing on Unity, and dive into 2D and 3D game development concepts. The module includes an introduction to character animation, rigs, and basic networking for multiplayer games. Finally, we discuss the importance of planning and prototyping before diving into actual game creation.

What's included

9 videos1 reading

This module takes you through setting up Unity Hub and creating your first project. You’ll become familiar with the Unity 6 interface, learn where to find key features, and get comfortable with Unity’s workspace. An interactive task will give you hands-on experience and solidify the basic setup concepts.

What's included

3 videos1 assignment

In this module, we explore Unity’s Asset Store and how to import demo assets for a 2D game. You’ll then learn how to create 2D scenes using Tilemaps, Prefabs, and Sprites, setting up the foundational elements needed for your game environment.

What's included

2 videos1 assignment

This module introduces you to Unity scripting, focusing on core concepts like components, functions, and variables. You’ll begin scripting player movement, handling horizontal movement and jump mechanics. You’ll also learn how to implement collision detection and control the logic behind jumping to prevent double jumps.

What's included

6 videos1 assignment

In this module, you’ll learn how to animate the player character using sprites and trigger these animations programmatically. We also cover Unity’s UI system, teaching you how to create 2D UI elements, including images and text, to enhance your game’s interface.

What's included

4 videos1 assignment

This module focuses on creating enemies in Unity and scripting their movement patterns. You’ll learn how to control enemy movement direction using sensors based on the player's position, and solidify your knowledge by implementing these mechanics in a hands-on task.

What's included

3 videos1 assignment

In this module, you will learn how to script UI panels for GameOver and GameWon states. You'll also dive into audio implementation, adding sound effects and music to your game. We’ll guide you through scripting level transitions and managing scene loading to ensure smooth gameplay experiences.

What's included

4 videos1 assignment

This module wraps up the 2D game development section. We summarize the key concepts covered and guide you through a final hands-on task, where you’ll apply your skills to create a functional 2D game prototype.

What's included

2 videos1 assignment

This module introduces the basics of game development, focusing on key processes and Unity’s user interface. You’ll learn how to create scenes and manage game objects efficiently, forming the foundation of your game environment.

What's included

6 videos1 assignment

In this module, we explore level design and its role in creating engaging player environments. You’ll learn how to import decorations from the Asset Store, apply materials and textures to objects, and implement sound effects and music. Additionally, we cover mesh optimization and lighting considerations to enhance gameplay.

What's included

7 videos1 assignment

This module introduces rigidbodies and colliders in Unity, helping you simulate realistic object movement and interactions. You’ll also revisit scripting concepts, focusing on controlling code flow and debugging. We’ll explore how to use randomness and time-based interactions to enhance gameplay.

What's included

9 videos1 assignment

In this module, we focus on player navigation and camera control, teaching you how to script movement and dynamic camera rotation. You’ll also learn how to interact with objects, such as grabbing crates or opening doors. We’ll wrap up by adding background music and sound effects for a richer game experience.

What's included

9 videos1 assignment

This module introduces the creation of a UI score system, focusing on displaying health and score during gameplay. You’ll also learn scene loading techniques, how to avoid duplicate game managers, and implement a functional Game Over screen.

What's included

6 videos1 assignment

In this module, we cover NPC navigation and AI behavior. You’ll learn how to make enemies navigate obstacles, attack the player, and react to player proximity. We also explore how to trigger and randomize enemy animations, enhancing enemy behavior in your game.

What's included

9 videos1 assignment

This final module covers combat system integration, including enemy behavior and loot drops. You’ll learn how to program enemies to flee from the player and alert others. The module concludes by polishing your game with final titles, credits, and a comprehensive challenge to test all the concepts learned.

What's included

7 videos3 assignments

Instructor

Packt - Course Instructors
Packt
1,086 Courses266,128 learners

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