Packt
C# and Unity by Example — 20+ Mini Game Development Projects
Packt

C# and Unity by Example — 20+ Mini Game Development Projects

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

16 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

16 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Remember the basics of Unity and C# programming.

  • Understand simple to complex game mechanics using C#.

  • Apply user inputs, physics, and UI elements in Unity.

  • Analyze and build complete games like a 2D shooter and an endless runner.

Details to know

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Recently updated!

October 2024

Assessments

10 assignments

Taught in English

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There are 25 modules in this course

In this module, we will provide an overview of the course and set up the Unity 2022 environment, ensuring you have everything ready to start your game development journey.

What's included

2 videos1 reading

In this module, we will cover the basics of C# programming, focusing on essential concepts and structures necessary for developing scripts in Unity. You'll learn how to use variables, functions, and control flow to bring your games to life.

What's included

17 videos

In this module, we will create a simple project where you'll learn to destroy objects using C# scripts in Unity, building on your foundational C# knowledge and applying it in a real-world game development context.

What's included

1 video1 assignment

In this module, we will focus on detecting mouse inputs in Unity, allowing you to create interactive game mechanics that respond to player actions, such as clicking to destroy objects.

What's included

1 video

In this module, we will learn how to detect and respond to keyboard inputs using C#, enabling you to control game elements through player key presses effectively.

What's included

1 video

In this module, we will explore how to move objects using velocity in Unity, leveraging physics-based controls to create dynamic and realistic game mechanics.

What's included

1 video1 assignment

In this module, we will build on your knowledge of keyboard input detection by applying it to move objects within the game environment, enhancing player interaction and control.

What's included

1 video

In this module, we will learn how to flip the direction of a player character in Unity, using C# to create seamless and intuitive controls that enhance gameplay.

What's included

1 video

In this module, we will focus on collision detection and response, teaching you how to create interactive and engaging gameplay by destroying objects upon impact.

What's included

1 video1 assignment

In this module, we will create a scoring system that tracks player performance, allowing you to develop competitive gameplay experiences that reward player achievements.

What's included

1 video

In this module, we will learn how to restart the game scene using C#, enabling you to reset gameplay and provide players with a fresh start after each game session.

What's included

1 video

In this module, we will explore how to delay function calls in Unity using C#, allowing you to create timed events and control the pacing of your game.

What's included

1 video1 assignment

In this module, we will learn how to change the camera background color randomly using C#, adding a dynamic visual element to your game.

What's included

1 video

In this module, we will guide you through the process of building a 2D shooter game in Unity, covering everything from player movement to enemy spawning and shooting mechanics.

What's included

1 video

In this module, we will create an infinite scrolling background, using C# to add depth and motion to your game environment, making it feel more expansive and immersive.

What's included

1 video1 assignment

In this module, we will learn how to create a camera shake effect using C#, adding a powerful visual feedback tool that heightens the intensity of gameplay moments.

What's included

1 video

In this module, we will teach you how to rotate objects with the mouse in Unity, creating interactive elements that respond to player input in real time.

What's included

1 video

In this module, we will focus on detecting button clicks with C#, enabling you to create interactive UI elements that trigger specific actions or events within your game.

What's included

1 video1 assignment

In this module, we will explore how to create a zoom in and out effect using C#, giving you control over the camera to enhance gameplay immersion.

What's included

1 video

In this module, we will guide you through the creation of a 2D runner game, covering all aspects of game development, including character movement, obstacle spawning, and score tracking.

What's included

24 videos

In this module, we will teach you how to build and deploy an Android game, focusing on mobile optimization and touch control integration.

What's included

1 video1 assignment

In this module, we will learn how to detect touch inputs using C#, enabling you to create interactive mobile games that respond to player touches and gestures.

What's included

1 video

In this module, we will explore how to use the accelerometer in Unity, allowing you to create motion-controlled gameplay by detecting device movements.

What's included

1 video1 assignment

In this module, we will learn how to destroy objects using touch inputs, creating an engaging and interactive experience for mobile game players.

What's included

1 video

In this module, we will focus on detecting and responding to swipe inputs, enabling you to create mobile games that feature smooth and intuitive swipe-based controls.

What's included

1 video2 assignments

Instructor

Packt
Packt
176 Courses2,672 learners

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