This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
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Moving, Shooting, and Debugging in GameMaker
This course is part of Game Development with GameMaker Specialization
Instructor: Dr. Tim "Dr. T" Chamillard
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There are 4 modules in this course
In this module, you'll learn how to move the player's avatar. You'll also learn how to clamp the avatar so it stays in the screen, and you'll learn about collision masks and bounding boxes.
What's included
7 videos4 readings1 assignment1 discussion prompt
In this module, you'll learn how to add shooting to your games, including support for controlled firing rate and spam firing.
What's included
5 videos4 readings1 assignment1 discussion prompt
In this module, you'll learn about the debugging process and you'll learn how to debug GML Visual and GML Code games
What's included
5 videos4 readings1 assignment1 discussion prompt
In this module, you'll learn how to add health to your games, and you'll also learn how to make one object move toward (chase) another object
What's included
5 videos5 readings1 assignment1 discussion prompt
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