Universidad de los Andes
Desarrollo de Videojuegos 3D en Unity: Una Introducción
Universidad de los Andes

Desarrollo de Videojuegos 3D en Unity: Una Introducción

Pablo Figueroa

Instructor: Pablo Figueroa

12,173 already enrolled

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
4.2

(31 reviews)

Beginner level

Recommended experience

13 hours to complete
3 weeks at 4 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
4.2

(31 reviews)

Beginner level

Recommended experience

13 hours to complete
3 weeks at 4 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Desarrollar un nivel de un juego 3D en Unity

  • Usar Github para descargar una copia del proyecto y para publicar tu propio nivel

  • Extender tus conocimientos de C#, con conceptos como delegados y eventos

  • Compartir la experiencia con estudiantes de habla hispana de todo el mundo

Details to know

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Assessments

6 assignments

Taught in Spanish

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This course is part of the Desarrollo y Diseño de Videojuegos Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 5 modules in this course

Bienvenido al curso introductorio sobre Desarrollo de Videojuegos 3D en Unity. En este primer módulo definiremos las bases de nuestro trabajo, revisaremos el juego y te invitaremos a crear tu propio repositorio en Github.

What's included

5 videos9 readings2 assignments2 discussion prompts

¡Hola! Te damos la bienvenida al módulo 2, en el que trabajarás la primera versión de la escena en 3D en Unity, así como el comportamiento físico del personaje principal; también haremos una breve introducción a Shaders, o programas de GPU. Al finalizar este módulo tendrás una primera imagen del nivel de la máquina del Goldberg que vas a desarrollar a lo largo del curso.

What's included

5 videos2 readings1 assignment1 discussion prompt

En este módulo continuamos el desarrollo de tu nivel. En esta semana queremos que agregues comportamiento, y para ello complementamos los conceptos de programación vistos en el curso introductorio.

What's included

7 videos1 reading1 assignment1 discussion prompt

Con este módulo terminamos el sprint de desarrollo de tu nivel. Para lograr esto, revisarás los conceptos de interfaz en un juego 3D, el procedimiento de generación de analytics de la versión 5 de Unity y publicarás en Kongregate tu nivel de la máquina de Goldberg en que has venido trabajando.

What's included

5 videos2 readings1 assignment1 discussion prompt

En este último módulo se busca enriquecer lo hecho a lo largo el curso por los distintos participantes mediante información de retorno entre pares y, a partir de esto, mejorar la versión del propio juego antes de publicar tu prototipo (en Kongregate) y los recursos de divulgación asociados (trailer y pitch).

What's included

3 videos2 readings1 assignment1 peer review1 discussion prompt

Instructor

Pablo Figueroa
Universidad de los Andes
6 Courses39,420 learners

Offered by

Recommended if you're interested in Design and Product

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