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There are 4 modules in this course
This course is the fourth and final course in the Specialization about learning how to develop video games using the C++ programming language and the Unreal game engine on Windows or Mac.
This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll build on your foundational C# and Unity knowledge by developing more robust games with better object-oriented designs using file input and output, inheritance and polymorphism, and event handling.
This course gives you even more tools to help you build great games with C++ and Unreal!
Module 1: Start using files to implement your Unreal games
Module 2: Learn how inheritance and polymorphism help us write less code for our games
Module 3: Implement event handling to make better object-oriented designs and add menus to your Unreal games
Module 4: Explore the complete implementation of a small Unreal game
In this module, you'll learn how exceptions are thrown when something bad happens as our program executes and how to handle those exceptions. You'll also learn about file IO, which is incredibly useful both in console apps and in Unreal games.
Exercise 2: Practice with Raw Text Files•10 minutes
Exercise 3: Practice Using CSV Files•10 minutes
Exercise 4: Using an Unreal DataTable•10 minutes
1 assignment•Total 10 minutes
Module 1 Quiz•10 minutes
1 discussion prompt•Total 10 minutes
Locked Game Configuration Data•10 minutes
Inheritance and Polymorphism
Module 2•5 hours to complete
Module details
In this module, you'll learn about inheritance and polymorphism, two of the most powerful features in object-oriented programming languages, including C++. You'll also see inheritance in action in a small Unreal game.
In this module, you'll learn how to use events and event handling in your game. Developing our games this way leads to much better object-oriented designs, where objects don't have to know about lots of other objects in the game. You'll also learn how to use Unreal Motion Graphics (UMG) and Slate Widgets to implement menus in your games.
Multi-cast Delegates and Events in Unreal•8 minutes
Maps•6 minutes
Adding an Event Manager•17 minutes
Refactoring Teddy Bear Destruction•14 minutes
Lesson Introduction•1 minute
Menu Buttons•13 minutes
Adding a Simple Menu System•12 minutes
Adding a Pause Menu•12 minutes
6 readings•Total 60 minutes
Exercise 8: Practice with Callback Functions•10 minutes
Exercise 9: Who You Gonna Call?•10 minutes
Exercise 10: Refactoring Fish Shooter•10 minutes
Exercise 11: Don't Destroy Me•10 minutes
Exercise 12: Fish Shooter Menu System•10 minutes
The Digitizer Solution•10 minutes
1 programming assignment•Total 180 minutes
The Digitizer•180 minutes
1 discussion prompt•Total 10 minutes
Most Confusing Ideas in this Module•10 minutes
Feed the Teddies
Module 4•1 hour to complete
Module details
In this module, we'll go through the implementation details of a complete (small) game. You'll see many of the concepts we covered in this course (and previous courses in the Specialization as well) in action, and you'll see a few new things as well.
What's included
8 videos1 assignment1 discussion prompt
Show info about module content
8 videos•Total 48 minutes
Lesson Introduction•2 minutes
The Event Manager•5 minutes
Menus•11 minutes
Basic Gameplay•12 minutes
Full Gameplay•9 minutes
Sound•5 minutes
Configuration Data•4 minutes
Finishing Up•1 minute
1 assignment•Total 30 minutes
Final Exam•30 minutes
1 discussion prompt•Total 10 minutes
Improving Feed The Teddies•10 minutes
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To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.