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Create High-Fidelity Designs and Prototypes in Figma

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Google

Create High-Fidelity Designs and Prototypes in Figma

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Top Instructor

250,323 already enrolled

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Gain insight into a topic and learn the fundamentals.
4.8

(4,325 reviews)

Beginner level
No prior experience required
Flexible schedule
Approx. 28 hours
Learn at your own pace
99%
Most learners liked this course
Gain insight into a topic and learn the fundamentals.
4.8

(4,325 reviews)

Beginner level
No prior experience required
Flexible schedule
Approx. 28 hours
Learn at your own pace
99%
Most learners liked this course

What you'll learn

  • Build mockups and high-fidelity prototypes in the design tool Figma.

  • Define and apply common visual design elements and principles.

  • Demonstrate how design systems can be used to organize, standardize, and enhance designs.

  • Understand the role of design critique sessions and feedback while iterating on designs.

Details to know

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Assessments

26 assignments

Taught in English

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Build your Design and Product expertise

This course is part of the Google UX Design Professional Certificate
When you enroll in this course, you'll also be enrolled in this Professional Certificate.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate from Google
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There are 5 modules in this course

Turn your focus to visual design, which is how a product or technology appears to users. In this part of the course, you'll start to create mockups, which are high-fidelity designs that represent a final product. To create mockups, you'll use visual design elements, like typography, color, and iconography. Elements are often arranged into layouts using methods like grids, containment, and negative space. You'll apply all of these visual design learnings to build on the mobile app designs you've been working on throughout the certificate program.

What's included

16 videos22 readings5 assignments2 plugins

In this part of the course, you’ll use visual design principles to refine mockups. First, you'll use emphasis to guide users to the most important parts of a page. Next, you'll apply hierarchy, scale, and proportion to organize the elements on each page of your app. Then, you'll consider unity and variety to help elements of your app function together or stand out. Finally, you'll revisit Gestalt Principles, like similarity, proximity, and common region, to help users interpret your designs easily.

What's included

8 videos11 readings7 assignments1 plugin

Come explore the world of design systems! In this part of the course, you'll be introduced to the parts of a design system, as well as the benefits of using a design system. You'll examine various companies' design systems, and you’ll have an opportunity to use them in your own mockups. You'll also learn how to use and create sticker sheets in Figma.

What's included

9 videos5 readings4 assignments

You’re ready to build high-fidelity prototypes in Figma! Following six steps, you'll turn your mockups into a prototype that's ready for testing. In addition, you'll explore two new concepts, gestures and motion, which can help enrich the user experience and increase the usability of prototypes.

What's included

9 videos6 readings5 assignments

Now that you have a high-fidelity prototype, it’s time to test your designs. To get started, you’ll conduct a usability study to test your high-fidelity prototype of a mobile app. You'll analyze the feedback you receive to come up with actionable insights and iterate on your designs. Then, you’ll learn how to hand off designs to engineers for production. Finally, you’ll turn everything you’ve learned about user research, ideation, wireframes, designs, and prototypes into a case study for your professional UX portfolio.

What's included

12 videos12 readings5 assignments

Instructor

Instructor ratings
4.8 (1,269 ratings)
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Google
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