This course takes you on a comprehensive journey from the basics of 3D modeling in Blender to importing a game-ready medieval windmill into Unreal Engine 5. Starting with a solid foundation in Blender's UI, you'll move step by step, learning how to structure and model complex 3D assets. From creating the grey box and working with references to applying intricate textures, you'll gain a deep understanding of essential tools like seams, sharps, and booleans.
As the course progresses, you'll master more advanced techniques, such as creating realistic wood and stone materials, using Blender's nodes, and preparing UVs. The course delves into architectural integrity, showing you how to design supports, balconies, and walkways with realism in mind. You'll also gain practical experience in troubleshooting mesh issues and ensuring your model is structurally sound, which are vital skills for any 3D artist.
In the final section, you'll export your model to Unreal Engine 5, learning how to import your windmill, apply materials, and render. By the end, you'll have a high-quality 3D game asset, ready for your portfolio or real projects.
This course is designed for intermediate-level 3D artists who have a basic understanding of Blender and are looking to expand their skillset. Familiarity with Blender's interface and modeling principles is required. Knowledge of Unreal Engine is a bonus but not necessary, as the course covers the essentials of importing and rendering in UE5.
Applied Learning Project
The projects in this course guide learners through creating a detailed 3D medieval windmill, applying materials, and exporting it into Unreal Engine 5. By completing these projects, learners will solve the authentic problem of creating game-ready assets, developing skills in 3D modeling, texturing, and rendering to produce a fully functional asset for real-world use or portfolio showcases.