Epic Games

User Interface in Game Design

Christopher Main
Christen Main

Instructors: Christopher Main

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

9 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Recently updated!

October 2024

Assessments

4 assignments

Taught in English

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Build your Software Development expertise

This course is part of the Epic Games Game Design Professional Certificate
When you enroll in this course, you'll also be enrolled in this Professional Certificate.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate from Epic Games
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There are 4 modules in this course

In this module we will cover user interface design theory. There are several key design practices used in the games industry to build effective user interface. These methodologies will benefit the player's experience during gameplay and help speed up designer's experience when building user interface.

What's included

7 videos1 assignment2 discussion prompts

In this module we will cover the base components to UMG in Unreal Engine. User interface in games are broken down in to simple components. We will review how to navigate the Unreal Engine UMG, common, input and panel widget components. At the end of this module, we will review user interface design and prototyping tools.

What's included

8 videos1 assignment1 peer review1 discussion prompt

In this module we will create modular templates to help our workflows in the future. These modular templates will be re-useable across multiple widgets we create. Creating modular templates will keep our user interface construction open to the changes during development.

What's included

20 videos1 assignment

In this module we will start creating basic user interface that we will use in our future game modes. We will learn about size map optimization and how to avoid circular references. By the end of this course we will integrate damage, healing and a multi-purpose statistic change actor. During our process of creating User Interface will start the creation of our AI to be used for enemies.

What's included

19 videos1 assignment1 peer review1 discussion prompt

Instructors

Christopher Main
Epic Games
4 Courses728 learners

Offered by

Epic Games

Recommended if you're interested in Software Development

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