This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.

User Experience & Interaction Design for AR/VR/MR/XR
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User Experience & Interaction Design for AR/VR/MR/XR
This course is part of Extended Reality for Everybody Specialization

Instructor: Michael Nebeling
17,026 already enrolled
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178 reviews
What you'll learn
Critique new and existing XR experiences from an ethical standpoint.
Create storyboards and physical prototypes of new XR experiences.
Create XR prototypes with digital and immersive authoring tools.
Infer technical requirements for implementing your XR prototypes.
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University of Michigan

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Reviewed on Jan 4, 2024
Useful information and down to earth instructor. Practical exercises to help you learn by doing.
Reviewed on Oct 27, 2023
I loved the course the instructor is really really nice and explain everything at a perfect pace.Motivates to complete the honors track aswell.
Reviewed on Dec 29, 2021
very detailed, very good for those who are new to xR and or UX generally. Some great resources are provided.

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