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There are 8 modules in this course
This comprehensive Unreal Engine course empowers learners to design, develop, and implement advanced visual effects, materials, and gameplay systems using powerful Blueprint scripting techniques. Across eight modules, participants will construct immersive worlds with dynamic materials, integrate interactive player mechanics, apply cinematic transitions, and synchronize animation systems with responsive controls.
Learners will demonstrate mastery of advanced workflows, from holographic material creation and environmental VFX to spline-driven movement, interactive menus, and complex traversal systems like climbing, swinging, and bullet time. Through structured practice and graded assessments, this course will equip game developers to produce professional-quality, performance-optimized, and visually striking gameplay experiences that elevate player engagement.
By the end of this course, learners will be able to:
• Design advanced materials, shaders, and transition effects.
• Develop interactive UI elements and menu systems.
• Integrate physics-based mechanics, spline paths, and VFX.
• Implement player-centric movement systems and animation sync.
• Optimize assets and interactions for performance and immersion.
This module guides learners through the advanced creation of dynamic materials and transition effects in Unreal Engine, with a focus on holographic design, texture manipulation, post-processing transitions, and interactive UI elements. Students will explore Fresnel-based hologram styling, add and customize textures, create cinematic screen transitions, and master parameter-driven material changes. They will also implement navigation aids like a compass, use casting to interact with player blueprints, and design camera systems for object-focused gameplay. By the end of this module, learners will have the skills to create visually striking material effects and integrate them seamlessly into immersive game environments.
What's included
9 videos3 assignments
Show info about module content
9 videos•Total 91 minutes
Coloring the Holographic Material•10 minutes
Adding a New Texture•9 minutes
Changing the Sphere•10 minutes
Screen Transition Effects•10 minutes
Working with Scalar Parameter•11 minutes
Creating the Transition Texture•10 minutes
Creating a Simple Compass•11 minutes
Casting First Person Character•9 minutes
Camera for Different Objects•11 minutes
3 assignments•Total 50 minutes
Holograms and Transitions•10 minutes
Compass, Casting, Camera•10 minutes
Graded-Material Design and Transition FX•30 minutes
Character Indicators & Controllers
Module 2•2 hours to complete
Module details
This module equips learners with the skills to design and implement interactive targeting systems, input handling, and advanced visual effects in Unreal Engine. Students will explore how to create dynamic enemy indicators, process array-based data for gameplay logic, and develop toggleable character interactions. They will also configure mouse input for camera control, apply cell shading techniques, convert gameplay data into material parameters, and fine-tune lighting bands and special materials for stylized visuals. By completing this module, learners will be able to integrate functional gameplay systems with visually appealing effects, ensuring a responsive and immersive player experience.
This module teaches learners how to design, create, and integrate dynamic environmental effects and interactive scene elements in Unreal Engine. Students will explore how to build custom decal materials for realistic spray and impact effects, spawn decals at precise locations, and manage vector parameter adjustments for enhanced visual accuracy. The module also covers spline-based workflows for connecting objects such as poles and cables, assigning spline indexes, defining vector properties, and organizing child components for structured scene hierarchies. By the end of this module, learners will be able to implement visually accurate environmental props and connection systems that improve both realism and gameplay interactivity.
What's included
13 videos3 assignments
Show info about module content
13 videos•Total 137 minutes
Default Value to Vector Parameter•11 minutes
Compiling the Project Tile•9 minutes
Learning to Spray Decals on Walls•10 minutes
Creating a New Material for Spraying•10 minutes
Spawning Decal at Location•11 minutes
Adding Value in Vector•12 minutes
Fixing the Position of the Gun•11 minutes
Automating Certain Processes•11 minutes
Connecting Tables to Connection Points•10 minutes
Adding to the Child Component•10 minutes
Codes for connecting Poles with Cables•9 minutes
Adding Spline Index to the Poles•12 minutes
Defining the Vector Properties•12 minutes
3 assignments•Total 50 minutes
Decals and Spray FX•10 minutes
Poles and Vector Props•10 minutes
Graded-Decals, Splines, and Visual Props•30 minutes
Magic & VFX Systems
Module 4•2 hours to complete
Module details
This module equips learners with the skills to design and implement stylized magical effects and environmental particle systems in Unreal Engine. Students will learn to create detailed pentagram and magic circle textures, integrate them into dynamic materials, and synchronize color, velocity, and visual effects for immersive spellcasting visuals. The module also covers particle system creation for natural phenomena like snow, incorporating rotation and variation techniques to achieve realistic and varied effects. By the end of this module, learners will be able to develop and customize complex VFX systems that enhance both the aesthetic quality and interactivity of game environments.
What's included
7 videos3 assignments
Show info about module content
7 videos•Total 72 minutes
Creating Textures for Pentagram•12 minutes
More on Textures for Pentagram•10 minutes
Color and Velocity for Magic Circle•9 minutes
Magic Circle Material•10 minutes
Creating Snow Particle System•10 minutes
Adding Rotation for Randomness•11 minutes
Creating Variation for Particles•10 minutes
3 assignments•Total 50 minutes
Pentagram & Magic Circles•10 minutes
Snow & Random Effects•10 minutes
Graded-Magic & VFX Systems•30 minutes
Dynamic Materials and Glow Effects
Module 5•2 hours to complete
Module details
Module 5 explores the creation, customization, and optimization of dynamic materials in Unreal Engine to achieve advanced visual effects. Learners will discover how to use parameterized materials, control glow and pulse effects, and integrate gem-like textures with rotation to enhance realism. The module emphasizes practical workflows for adjusting scalar values, adding emissive glow, and managing static mesh components for interactive and visually engaging in-game assets.
What's included
9 videos3 assignments
Show info about module content
9 videos•Total 90 minutes
Dynamically Changing Materials•10 minutes
Changing the Color Effects•11 minutes
Scaler Parameter Value•8 minutes
Adding the Glow Parameter•11 minutes
Creating Pulsing and Glowing Materials•8 minutes
Changing the Frequency and Intensity•8 minutes
Creating Texture for Gem•11 minutes
Adding Rotation for Gem•11 minutes
Changing the Static Contempt•12 minutes
3 assignments•Total 50 minutes
Parameterized Materials•10 minutes
Gem Rotation & Static Objects•10 minutes
Graded-Dynamic Materials and Glow Effects•30 minutes
Combat FX & Gameplay Setup
Module 6•2 hours to complete
Module details
This Module focuses on building immersive combat experiences and essential gameplay systems in Unreal Engine. Learners will explore creating realistic blood splatter effects, integrating particle systems, and linking them to character interactions. The module also covers implementing zipline mechanics using splines, customizing their visual elements, and designing a functional game main menu complete with images, interactive options, and player input settings. By the end, learners will be equipped to enhance player engagement through visually striking combat effects and smooth gameplay navigation systems.
What's included
10 videos3 assignments
Show info about module content
10 videos•Total 94 minutes
Creating Blood Splatter Effects•9 minutes
Particle Effects in Blood Splatter•7 minutes
Creating Reference to Third Person•8 minutes
Zip Lines using Splines•12 minutes
Changing Length of Zipline•10 minutes
Default Slot to the Material•9 minutes
Changing Zipline and Rays•9 minutes
Creating Main Menu for Games•10 minutes
Adding Images in Menu•10 minutes
Adding Options in Menu•10 minutes
3 assignments•Total 50 minutes
Blood Splatter & References•10 minutes
Zipline and Main Menu•10 minutes
Graded-Combat FX & Gameplay Setup•30 minutes
Blueprint Driven Interactions
Module 7•3 hours to complete
Module details
This Module focuses on designing and implementing interactive gameplay systems in Unreal Engine using Blueprints. Learners will explore creating dynamic door mechanisms, adding materials and textures to objects, applying local offsets for movement adjustments, and configuring collision for responsive gameplay. The module also covers advanced camera systems, such as over-the-shoulder third-person perspectives, and movement enhancements like dashing, double jumps, and horizontal motion. By the end of the module, learners will be able to create engaging, responsive, and visually interactive player experiences driven entirely by Blueprint logic.
What's included
12 videos3 assignments
Show info about module content
12 videos•Total 125 minutes
Opening and Closing Door through Blueprints•9 minutes
Adding Material to the Object•11 minutes
Adding Texture to the Object•11 minutes
Adding Local Offset•11 minutes
Adding Box Collision•11 minutes
Compiling the Rotation•10 minutes
Casting First Person Character•9 minutes
Over the Shoulder Third Person Camera•10 minutes
Character Dashing Ability•12 minutes
Double Jump•12 minutes
First Person Controller•10 minutes
Horizontal Movement•10 minutes
3 assignments•Total 50 minutes
Doors, Collisions, Offset•10 minutes
Cameras & Movement•10 minutes
Graded-Blueprint Driven Interactions•30 minutes
Advanced Character Mechanics
Module 8•4 hours to complete
Module details
Advanced Character Mechanics focuses on developing high-level gameplay systems in Unreal Engine, enabling creators to design complex and interactive player abilities. From cinematic camera movements and environment-driven mechanics to time-altering effects and traversal systems, this module equips learners with the technical knowledge to craft immersive player experiences. Participants will explore advanced Blueprint techniques, custom animation integration, dynamic interaction logic, and movement-based gameplay features that elevate overall game design quality. By the end of this module, learners will be able to implement professional-grade mechanics that enhance both gameplay depth and visual storytelling in Unreal Engine projects.
What's included
14 videos3 assignments
Show info about module content
14 videos•Total 141 minutes
Vector Cinematic•10 minutes
Creates a Platform•10 minutes
Building Disable Lighting•9 minutes
Creating Bullet Time Mechanic•11 minutes
Setting up the Condition•9 minutes
Create a Swing Component•11 minutes
Creating Recall Mechanic•7 minutes
Rotations and Location•10 minutes
Create a Variable Call Counter•11 minutes
Create a Simple Animation•11 minutes
Create Widget•11 minutes
Wall Climbing Mechanic•10 minutes
Wall Climb Controller Compile•10 minutes
Current Climb Time•10 minutes
3 assignments•Total 50 minutes
Bullet Time, Swing, Recall•10 minutes
Climbing and Animation•10 minutes
Graded-Advanced Character Mechanics•30 minutes
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