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There are 4 modules in this course
This comprehensive course empowers learners to apply, construct, and render professional cinematic sequences using Unreal Engine’s Sequencer. Through four progressively structured modules, students will explore the core principles and tools necessary to create compelling, story-driven animations for games, films, and virtual production.
Beginning with foundational skills, learners will identify Sequencer components, configure shot tracks, and manipulate camera behavior. They will then develop complex scenes using actor animations, synchronize multi-shot sequences, and integrate visual effects like fades and particles. Advanced lessons will teach students how to simulate professional camera rigs and prepare full-resolution renders using industry best practices.
By the end of the course, learners will have the confidence and technical skills to demonstrate cinematic design proficiency and produce visually rich, production-ready sequences tailored for both interactive and narrative experiences.
This module introduces learners to the foundational features of the Sequencer tool in Unreal Engine. Learners will explore the interface, build basic cinematics, animate actors, manipulate transforms, and set up professional-grade cine cameras. Through a series of step-by-step activities, they will gain confidence in crafting camera movements, organizing shots, and fine-tuning their sequences using keyframes and previewing tools. The focus is on hands-on learning that prepares learners to produce simple but effective cinematic sequences in a real-time 3D environment.
What's included
9 videos4 assignments
Show info about module content
9 videos•Total 84 minutes
Introduction to Introduction to Sequencer in Unreal Engine 4•12 minutes
Introduction to Sequencer•12 minutes
Introduction to Sequencer Continues•9 minutes
Adding a Shot Track in Sequencer•12 minutes
Adding Actor to Sequencer•7 minutes
Transformation Actor•8 minutes
Cine Camera Setup•9 minutes
Cine Camera Setup Continues•9 minutes
Scrubbing Sequence•7 minutes
4 assignments•Total 60 minutes
Introduction to the Sequencer Workflow•10 minutes
Basic Sequencer Composition•10 minutes
Cine Camera Essentials•10 minutes
Graded: Getting Started with Sequencer•30 minutes
Working with Actors and Subscenes
Module 2•2 hours to complete
Module details
This module guides learners through the intermediate techniques of animating characters and structuring cinematic scenes using Unreal Engine’s Sequencer. Learners will work with animated actors such as the bear character, manage and clean up cine cameras, and organize scenes using subscene tracks. Through hands-on exercises, they will develop skills in animation timing, blending, subscene nesting, and troubleshooting transform issues to maintain smooth, consistent motion. By the end of the module, learners will be able to build more complex and modular cinematic sequences.
What's included
7 videos4 assignments
Show info about module content
7 videos•Total 62 minutes
Adding Actor Bear in Sequencer•8 minutes
Cleaning up Cine Cameras•8 minutes
Creating Sub Scene Animation•9 minutes
Creating Sub Scene Animation Continues•8 minutes
Bear Attack Animation•8 minutes
Fixing The Translation Issues•11 minutes
Fixing The Translation Issues Continues•11 minutes
4 assignments•Total 60 minutes
Animating Characters and Cleanup•10 minutes
Subscene Animations•10 minutes
Fixes and Enhancements•10 minutes
Graded: Working with Actors and Subscenes•30 minutes
Multi-Shot Editing and Enhancements
Module 3•2 hours to complete
Module details
This module advances learners' skills in cinematic storytelling by focusing on multi-shot editing, camera animation, and visual effect integration using Unreal Engine’s Sequencer. Learners will explore techniques for duplicating and refining shots, transitioning between scenes with precision, and enhancing visual engagement through particle systems. Through structured exercises, they will build a seamless, multi-camera narrative while managing subscenes, fade tracks, and layered camera logic. The goal is to develop a polished and immersive cinematic sequence with dynamic visual appeal.
What's included
8 videos4 assignments
Show info about module content
8 videos•Total 71 minutes
Adding Camera Animation in Shot 4•9 minutes
Adding One New Shot 5•9 minutes
Adding one Shot 6•8 minutes
Adding one Shot 6 Continues•8 minutes
Creating a Another Shot 7•11 minutes
Editing Sub Scene on Shot 7•10 minutes
Adding Particle System•7 minutes
Adding Particle Effect System•8 minutes
4 assignments•Total 60 minutes
Expanding Shots with Camera Work•10 minutes
Additional Shots and Subscene Editing•10 minutes
Visual Effects Integration•10 minutes
Graded: Multi-Shot Editing and Enhancements•30 minutes
Cinematic Effects and Rendering
Module 4•2 hours to complete
Module details
This module guides learners through the final stages of cinematic sequence production in Unreal Engine. It focuses on enhancing visual transitions using fade effects, implementing realistic camera movements with rig setups, and preparing for final output. Learners will apply cinematic polish through advanced techniques including camera rig crane and rail systems, optimized render settings, and playback validation. The culmination of this module results in a fully composed and rendered cinematic ready for presentation or integration into a larger production.
What's included
6 videos3 assignments
Show info about module content
6 videos•Total 54 minutes
Adding Fade Effect•11 minutes
Adding Fade Effect Continue•9 minutes
Camera Rig Crane Setup•10 minutes
Camera Rig Rail Setup•12 minutes
Polish and Render Movie•6 minutes
Polish and Render Movie Continues•6 minutes
3 assignments•Total 50 minutes
Transition and Camera Rigs•10 minutes
Final Camera Setup and Output•10 minutes
Graded: Cinematic Effects and Rendering•30 minutes
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