EDUCBA
Unreal Engine Blueprints – Intermediate to Gameplay Systems
EDUCBA

Unreal Engine Blueprints – Intermediate to Gameplay Systems

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
8 hours to complete
Flexible schedule
Learn at your own pace

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Shareable certificate

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Recently updated!

August 2025

Assessments

13 assignments

Taught in English

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This course is part of the Unreal Engine Blueprints – Visual Scripting for Games Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 4 modules in this course

This module introduces learners to the foundational principles of Unreal Engine’s Blueprint system, focusing on intermediate concepts essential for game logic construction. Students will explore the interface, initialize project environments, and develop simple yet functional Blueprints. By the end of this module, learners will have a structured understanding of setting up, organizing, and extending Blueprint Actors to support gameplay mechanics.

What's included

4 videos3 assignments

This module introduces learners to the fundamental mechanics of object movement and character control in Unreal Engine using Blueprints. It focuses on directional logic, axis input handling, speed manipulation, and the configuration of a first-person character blueprint. Learners will gain practical experience designing interactive actors, applying frame-consistent motion, and configuring player-centric control systems.

What's included

5 videos3 assignments

This module focuses on implementing combat systems and user interface (UI) mechanics using Unreal Engine’s Blueprint system. Learners will develop interactive player actions like sprinting and zooming, set up projectile behavior, and create objectives tracking. Additionally, they will design and integrate gameplay UI elements such as health bars and player stats using Widget Blueprints. By the end of the module, students will have experience building responsive, visual feedback systems connected to player input and in-game events.

What's included

7 videos3 assignments

This module introduces learners to advanced gameplay logic involving statistical tracking, gameplay constraints, and end-condition systems using Unreal Engine’s Blueprint scripting. Learners will create dynamic counters (such as ammo and enemy stats), enforce resource-based mechanics (like stamina and ammo usage), and implement win condition menus that respond to in-game logic. The focus is on real-time data binding, player feedback, and responsive end-game triggers for a complete gameplay loop.

What's included

12 videos4 assignments

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Instructor

EDUCBA
EDUCBA
175 Courses99,825 learners

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EDUCBA

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