EDUCBA
Unity Game Development: Build and Design Pipe Runner

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EDUCBA

Unity Game Development: Build and Design Pipe Runner

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

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Gain insight into a topic and learn the fundamentals.
6 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
6 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Design procedural 3D pipe systems and implement endless game environments.

  • Build smooth player movement, obstacle challenges, and death mechanics.

  • Create polished UI with HUD, score tracking, and camera transformations.

Details to know

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Recently updated!

September 2025

Assessments

12 assignments

Taught in English

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This course is part of the Unity Game Development: Fun Mini-Game Projects Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
  • Earn a shareable career certificate

There are 3 modules in this course

This module introduces learners to the foundational concepts of building procedural environments in Unity. Students will explore how to construct pipes, generate mesh structures, and refine systems for seamless gameplay. By mastering procedural generation, they will gain the skills to design dynamic 3D environments essential for endless runner games.

What's included

8 videos4 assignments1 plugin

This module focuses on implementing core gameplay mechanics for the Pipe Runner game. Learners will design smooth movement, steering controls, and navigation through curved pipes. They will also develop obstacle challenges that enhance difficulty and maintain player engagement, gaining practical insights into responsive and immersive game mechanics.

What's included

10 videos4 assignments

This module emphasizes interaction and player feedback systems within Unity. Learners will implement death mechanics, enhance visuals with camera transformations, and design user interfaces that display critical player information. By the end, they will build a complete HUD with score tracking to deliver a polished and interactive gaming experience.

What's included

6 videos4 assignments

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Instructor

EDUCBA
EDUCBA
253 Courses107,145 learners

Offered by

EDUCBA

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