Designing sound representations of information can be a complex, but necessary part of engaging students and making material accessible to a larger group of learners. While advances in these tools (e.g., interactive simulations) have made many freely available to millions of STEM students and classrooms around the world, their reliance on visual-only representations makes it difficult for diverse groups of students to access the content. In this course we will introduce you to sound and sound design, to help you successfully integrate enjoyable and effective sounds into interactive learning tools.
Sound and Sonification Design for Interactive Learning Tools
Instructors: Emily Moore
3,282 already enrolled
(25 reviews)
What you'll learn
Understand how to identify which concepts could be associated with or represented through sounds in interactive learning tools
Learn how to brainstorm sound designs for interactive learning tools
Learn how to evaluate sound designs for interactive learning tools
Learn best practices for sound design for interactive learning tools
Details to know
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There are 6 modules in this course
What sounds do we hear every day? What sounds do we hear when we use technology? And, how do we rely on them to inform our decisions throughout the day? We’ll cover categories of sound types and terminology.
What's included
4 videos3 readings4 assignments2 discussion prompts1 plugin
Module 2 introduces specific mappings and sound characteristics that we can rely on to convey information. We’ll introduce terminology for simple mappings like pitch, timbre, reverberation, and many more. Then we’ll move on to more complex audio mappings, and design considerations for layering sounds in interactive learning tools.
What's included
7 videos2 readings2 assignments1 discussion prompt3 plugins
For sound designs, it’s important to understand how your users are interpreting and thinking about the mappings. This module will cover the measurements and question types to consider for evaluation, the different types of evaluations, and how to analyze the data generated in the process. Then, we’ll discuss how to make changes to a sound design using what we learned from evaluations.
What's included
7 videos1 reading1 assignment1 discussion prompt1 plugin
Module 4 will introduce different prototyping and design methods for making sounds. We’ll go through a variety of tools that you can use to make sounds, and where to find other sounds you might want to use. We’ll introduce some programmatic ways of creating sounds and discuss how to embed the sounds into prototypes.
What's included
6 videos2 readings1 assignment1 discussion prompt
In this module we review best practices. These will come from previous research and also our own work. We’ll review the full process we suggest for successful sound design. This will also be your chance to put all of your skills into practice, and start using the full process to work on a sound design from end to end.
What's included
4 videos1 assignment1 discussion prompt6 plugins
Module 6 will review the content across all lessons, and consider ways for you to integrate the different steps together -- brainstorming designs, planning an evaluation, deciding on an analysis plan, and redesigning. We’ll also review how you can get involved in future projects.
What's included
2 videos1 assignment1 peer review1 discussion prompt9 plugins
Instructors
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University of Illinois Urbana-Champaign
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