This course is designed to teach you Unreal Engine 5’s Blueprints visual scripting system, one of the most versatile tools in modern game development. You’ll begin by exploring the basics, from the interface to creating your first gameplay mechanics, all without writing a single line of code. The course then delves deeper into the core concepts of Blueprints, including the event graph, node organization, and execution flow to build complex, reliable game logic.
Unreal Engine 5 - Blueprints Game Developer Masterclass
Instructor: Packt - Course Instructors
Included with
Recommended experience
What you'll learn
Apply Blueprint communication to create interactive game elements.
Analyze Blueprint execution order and event graph basics to optimize game logic.
Design and implement custom functions, macros, and events for game development.
Skills you'll gain
Details to know
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October 2024
6 assignments
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There are 15 modules in this course
In this module, we will introduce the course on Unreal Engine 5 Blueprints game development. You will learn about the goals of the course, the instructor's teaching style, and what to expect in terms of skills and knowledge by the end of the program.
What's included
1 video1 reading
In this module, we will dive into the essential elements of Unreal Engine 5's Blueprints, focusing on visual scripting basics. You’ll learn how to navigate the interface, create simple gameplay mechanics, and optimize your Blueprints with organization techniques.
What's included
6 videos
In this module, we will explore the different variable types in Unreal Engine 5 Blueprints. You will learn how to use variables for calculations, control logic, and dynamic game interactions by manipulating variable values during gameplay.
What's included
14 videos1 assignment
In this module, we will introduce arrays and their use in Unreal Engine 5 Blueprints. You’ll learn how to store and manipulate data in arrays to control game mechanics, from simple operations to complex data management.
What's included
11 videos
In this module, we will focus on flow control techniques in Blueprints. You’ll learn how to control the execution of game logic, making decisions based on conditions and loops to create dynamic gameplay behavior.
What's included
9 videos
In this module, we will explore functions, events, and macros in Unreal Engine 5 Blueprints. You’ll learn how to encapsulate and reuse pieces of code, creating flexible and modular game mechanics through functions and events.
What's included
10 videos1 assignment
In this module, we will delve into enumerators and their role in Unreal Engine 5. You’ll learn to define custom enumerators and use them in game logic to create clear, organized decision-making processes.
What's included
5 videos
In this module, we will cover the essential building blocks of game structure in Unreal Engine 5. You’ll learn how to create and customize actors, components, and game modes to define the behavior and appearance of in-game objects.
What's included
7 videos
In this module, we will examine actors in Unreal Engine, focusing on static and skeletal meshes. You’ll learn how to manipulate actor properties and create dynamic interactions through spawning, destruction, and transformations.
What's included
10 videos1 assignment
In this module, we will focus on communication between Blueprints in Unreal Engine 5. You’ll learn different methods for passing data and triggering events between Blueprints, ensuring efficient collaboration between game objects.
What's included
7 videos
In this module, we will guide you through the process of creating a first-person character in Unreal Engine 5. You’ll set up movement, camera control, and input mapping for different devices, and implement object interactions.
What's included
13 videos
In this module, we will explore time control in Unreal Engine, using timelines and timers to create dynamic, animated game objects. You’ll learn to manipulate object properties over time and control event timing for precise gameplay actions.
What's included
20 videos1 assignment
In this module, we will focus on spatial control using vectors in Unreal Engine 5. You’ll learn to calculate distances, normalize vectors, and perform advanced vector manipulations to control actor movement and orientation in 3D space.
What's included
14 videos
In this module, we will explore materials and color customization in Unreal Engine 5. You’ll learn to create realistic materials, apply textures, and dynamically adjust material properties during runtime to create visually stunning effects.
What's included
18 videos
In this module, we will dive into UI/UX design in Unreal Engine 5. You’ll create interactive, responsive interfaces using Widget Blueprints, and implement dynamic UI elements to enhance player interaction and user experience.
What's included
14 videos2 assignments
Instructor
Offered by
Recommended if you're interested in Software Development
University of Colorado System
University of Colorado System
Epic Games
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Frequently asked questions
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.