Packt
Arduino OOP—Object-Oriented Programming
Packt

Arduino OOP—Object-Oriented Programming

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

6 hours to complete
3 weeks at 2 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

6 hours to complete
3 weeks at 2 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Understand the fundamentals of Object-Oriented Programming in Arduino

  • Build and implement custom Arduino classes for controlling hardware components

  • Organize code by separating class interface and implementation using header and cpp files

  • Debug and optimize Arduino programs by applying OOP principles

Details to know

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Recently updated!

October 2024

Assessments

3 assignments

Taught in English

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There are 8 modules in this course

In this module, we will introduce the overall structure of the course and its goals. You’ll gain insights into why OOP is vital for Arduino projects, explore the materials required, and configure your development environment. We’ll also provide a project overview to help you make the most out of this learning experience.

What's included

5 videos1 reading

In this module, we will begin building your first Arduino class focused on controlling an LED. You'll learn how to define the class structure, add attributes and methods, use constructors, and create objects. By the end of this section, you'll have a fully functional LED class integrated into your program.

What's included

6 videos

In this module, we will organize the structure of your Arduino class by creating separate files for better clarity and maintainability. You'll learn to define the class interface in a header file, separate it from the implementation, and understand how to use this structure effectively. We’ll also explore how to turn your class into an Arduino library for future projects.

What's included

5 videos

In this module, we will guide you through building the circuit required for the course. You'll learn how to connect the components step by step, ensuring that everything is set up correctly for the project. This hands-on section will help you gain practical experience in circuit building and troubleshooting.

What's included

1 video1 assignment

In this module, we will guide you through creating a PushButton class from scratch. You'll define the class interface, handle button states, resistors, and debounce logic. By the end, you'll learn how to combine buttons and LEDs to work with multiple objects, further enhancing your project.

What's included

8 videos

In this module, we will explore advanced OOP concepts by embedding an LED object within the LEDBlinker class. You’ll learn how to toggle the LED state, manage blinking without delays, and use getters and setters. We’ll finish with a practical example where three LEDs blink at varying intervals, applying everything learned in this section.

What's included

6 videos

In this module, we will guide you through building a traffic light system for the final project. You'll set up a Traffic Light class, implement a state machine, and use timing functions for transitions. Additionally, you'll learn how to use a Potentiometer to adjust LED brightness, integrating these features into a fully functional traffic light system.

What's included

8 videos1 assignment

In this module, we will wrap up the course by reviewing the project, discussing potential improvements, and covering essential best practices for using OOP in Arduino projects. Finally, we’ll provide guidance on what to explore next, helping you continue your journey in Arduino and embedded systems development.

What's included

3 videos1 assignment

Instructor

Packt
Packt
176 Courses2,672 learners

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Packt

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