Epic Games
Fundamentals of Level Design with Unreal Engine
Epic Games

Fundamentals of Level Design with Unreal Engine

Lucas Haley

Instructor: Lucas Haley

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
4.6

(15 reviews)

Beginner level

Recommended experience

11 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
4.6

(15 reviews)

Beginner level

Recommended experience

11 hours to complete
3 weeks at 3 hours a week
Flexible schedule
Learn at your own pace

Details to know

Shareable certificate

Add to your LinkedIn profile

Recently updated!

September 2024

Assessments

9 assignments

Taught in English

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This course is part of the Epic Games Game Design Professional Certificate
When you enroll in this course, you'll also be enrolled in this Professional Certificate.
  • Learn new concepts from industry experts
  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
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There are 4 modules in this course

Level design is an important part of designing a game, and can directly affect how your players move, react, or even feel while playing a game. This content will look at level design from a game design perspective, covering the important facets of level design theory. It will overall what level design is, and the role it plays in the game industry, then move into the theory behind it. How can a level affect how a player is guided through a level or game? What controls where they go or how quickly they can move through the game? How is all this different between single and multiplayer levels? All of this answered by looking at real game levels. This content will give learners a solid foundation of level design theory that they will then further apply to future content.

What's included

25 videos1 reading2 assignments2 discussion prompts

Depending on the level you are creating, the way you apply level design theory can change. single player levels apply the same theories differently than multiplayer levels or open-world levels. This content will look at different types of levels and discuss how the theory might be applied, and how to represent that theory in a design document. In the end, the learner will be able to take what they learned and create a small level on paper for their design document.

What's included

20 videos4 assignments

When working in a team setting, you will most likely be working with multiple developers on a single level. In order to plan the level out, and make sure everyone stays within the same vision, you make a level design document. This document holds all the information that anyone working with the level would need to know. This content will cover creating a level design document, defining what it is, walking the learner through the steps and process of creating one from scratch of a level of their own choosing.

What's included

11 videos1 reading2 assignments

Before a level is made or even art is created for it, it first needs to be drafted and tested. Taking a sketch of a level, this content will walk through the steps of greyboxing the level. Learners will take a level sketch, and translate it into a real level in Unreal Engine. They’ll use built-in Unreal Engine tools to create the level while following best practices for level design with Unreal Engine. At the end of the content, they should have a lit, transversable level in Unreal Engine based on the sketch they made.

What's included

17 videos1 reading1 assignment1 peer review

Instructor

Instructor ratings
4.7 (5 ratings)
Lucas Haley
Epic Games
1 Course1,251 learners

Offered by

Epic Games

Recommended if you're interested in Design and Product

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