Johns Hopkins University
Data Science Decisions in Time: Information Theory & Games
Johns Hopkins University

Data Science Decisions in Time: Information Theory & Games

This course is part of Data Science Decisions in Time Specialization

Taught in English

Thomas Woolf

Instructor: Thomas Woolf

Included with Coursera Plus

Course

Gain insight into a topic and learn the fundamentals

Intermediate level

Recommended experience

24 hours (approximately)
Flexible schedule
Learn at your own pace

Details to know

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Recently updated!

August 2024

Assessments

5 quizzes, 6 assignments

Course

Gain insight into a topic and learn the fundamentals

Intermediate level

Recommended experience

24 hours (approximately)
Flexible schedule
Learn at your own pace

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This course is part of the Data Science Decisions in Time Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 6 modules in this course

How should a control be adjusted to best achieve a desired outcome? We introduce the SFPark problem, a real parking management approach being used in SF. The question that we want to understand, via sequential methods and games, is how best to set the prices for spaces, dynamically during the day, to encourage a particular (say 15%) free space availability. The game is between the consumers (looking for parking) and the city (trying to optimize space, reducing those cruising for spaces and encouraging those coming for a meal or for shopping to have a parking space). This is a sequential decision problem that can also be described as a game.

What's included

3 videos1 reading1 quiz1 assignment

Decision making as a shared endeavor rapidly extends game theory into many real world situations and helps us to see how these ideas can be applied to problems that impact all of us. We start with a discussion about water resources and their allocation. This then is tied back to how we think about the classic problem of the prisoner's dilemma.

What's included

4 videos1 reading1 quiz1 assignment

For many real-world settings we are not fully cooperative and may even be playing a game with antagonistic opponents. Understanding an optimal strategy for these settings means paying attention to the moves possible from the opponent and what they mean for your own optimal actions. We start with considerations of cybersecurity and then move into the classic Centipede Game.

What's included

3 videos1 reading1 quiz1 assignment

The game of Diplomacy is a challenge due to the many combinatorial options that can flow from a set of decisions. The game can be quite complex to play and also provides an excellent training ground for computer algorithms. In this part of the course we look at the general nature of complex social interactions and the models for game play that can be used to define optimal policies.

What's included

3 videos1 reading1 quiz1 assignment

In this fifth module we aim to generalize from our study of games as objects in their own right to algorithms and informational settings where the ideas from game theory can inspire new insights and ways to see into large and diverse datasets. We start with a common clinical problem: how to classify a radiological image. As we think about the challenges of this setting, including extracting and seeing the relevant features, we set the frame for our goals with this fifth week. In particular, how can we find the most important, and ideally invariant, features that best describe our problem and that can be used for making decisions.

What's included

3 videos1 reading1 quiz1 assignment

What's included

1 assignment

Instructor

Thomas Woolf
Johns Hopkins University
4 Courses301 learners

Offered by

Recommended if you're interested in Probability and Statistics

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