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There are 4 modules in this course
In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping (such as Wizard of Oz Prototyping) and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. Armed with these design-thinking strategies, you’ll be able to do more creative human-centered design in any domain.
This is the first course offered in the interaction design specialization series. Browse through previous capstone projects for some inspiration here: https://medium.com/capstone-projects/capstone-projects-2019-abc67d3f6f26
A brief introduction to the topics and goals of this Interaction Design Specialization
What's included
6 videos6 readings1 peer review
Show info about module content
6 videos•Total 41 minutes
The Interaction Design Specialization•4 minutes
Welcome!•1 minute
Human Computer Interaction•4 minutes
The Power of Prototyping•11 minutes
Evaluating Designs•12 minutes
The Birth of HCI•9 minutes
6 readings•Total 60 minutes
Sketch Notes: Evaluating Design & The Birth of HCI•10 minutes
Connecting with Your MOOC Community•10 minutes
Advice and Stories from Former Students•10 minutes
Resources from Students•10 minutes
Attend a Meetup•10 minutes
Slides•10 minutes
1 peer review•Total 120 minutes
Observing Interactions•120 minutes
Needfinding
Module 2•4 hours to complete
Module details
This module’s videos and assignment cover a really important topic: where can you get good design ideas from? Ideas that help you create meaningful designs that have a real impact on real people’s lives. Of course, good ideas come from lots of places. And wherever they come from, great. There are a few strategies I’ve found that are especially valuable, and that’s what we cover in this module’s videos. Given our focus on *real* people, we focus on going out, watching what people do, and talking to them. Check out the first video, describing participant observation. Combining observation with interviewing (the second video) provides a powerful foundation for needfinding and brainstorming.So what happens after you’ve observed a lot of stuff -- how do you connect the high-level needs to concrete design ideas? To help you bridge this gap, this module closes with a video on Creating Design Goals.
Interviewing People to Find Latent Needs•180 minutes
1 discussion prompt•Total 10 minutes
What Have You Learned From Others•10 minutes
Rapid Prototyping: Wizard of Oz Prototyping
Module 3•3 hours to complete
Module details
This module's lectures introduce storyboarding and several strategies and media for rapid prototyping, including paper, Wizard of Oz Prototyping, and video. An important part of the creativity of a designer is to think about how you can rapidly prototype and get feedback on your ideas. Because it's almost never the case that the first idea you have will be the best. As a designer, you can learn the most when you're creating and getting feedback on multiple alternatives. Your work will nearly always benefit from thinking broadly to find the right design, and then from lots of polish to get the design right. Prototyping is also a great way to achieve common ground across the design team and other stakeholders. We begin with storyboards, paper prototyping and mockups. Students often ask about the relationship between needfinding and prototyping: how closely does one flow into the other? Ultimately the quality of your final design is the real measure and there are lots of ways to get there. While most design work benefits from prototypes directly informed by the needfinding process, it's not required. This module seeks to introduce you to doing human-centered design, and walk you through one path that such an approach could take. In both this Specialization and in real life, you are welcome to revise your ideas as much as you like.
What's included
4 videos2 readings1 assignment1 peer review
Show info about module content
4 videos•Total 46 minutes
Storyboards, Paper Prototypes, and Mockups•11 minutes
Wizard of Oz Prototyping•15 minutes
Video Prototyping•12 minutes
Creating and Comparing Alternatives•9 minutes
2 readings•Total 20 minutes
Sketch Notes: Wizard of Oz•10 minutes
Slides•10 minutes
1 assignment
Prototyping•0 minutes
1 peer review•Total 90 minutes
Storyboarding Design Ideas•90 minutes
Heuristic Evaluation
Module 4•4 hours to complete
Module details
With this module's videos, we turn our focus from brainstorming and prototyping to the concrete elements of interaction design. We introduce ten key principles of good design -- like the importance of feedback and helping people recover from errors. We call these heuristics -- watch the first video here. I hope you'll find these heuristics practical and applicable to your work both inside and outside class. The lectures discuss these heuristics with a bunch of examples drawn from real-world designs. The goal is to illustrate the many ways that designs can be successful or run into trouble. While heuristic evaluations (HEs) focus on issues that lead to improvement they can also identify areas we think show successful compliance with a heuristic
What's included
5 videos2 readings1 assignment1 peer review
Show info about module content
5 videos•Total 63 minutes
Why and How?•17 minutes
Heuristics: Understanding•8 minutes
Heuristics: Action•9 minutes
Heuristics: Feedback•20 minutes
Watch Two Students Do Heuristic Evaluation•9 minutes
2 readings•Total 20 minutes
Ten Heuristics Summary Poster•10 minutes
Slides•10 minutes
1 assignment•Total 20 minutes
Cumulative Quiz•20 minutes
1 peer review•Total 120 minutes
Heuristic Evaluation•120 minutes
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5·
Reviewed on Sep 23, 2015
It gives well packaged compact materials (includes both high-level and down to implementation details) for beginners to understand basic and common used techniques in HCD process.
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Reviewed on Jun 5, 2016
I learned so much in this course!. The professor is really good and explains the concepts with practical examples. I really enjoyed this course and I am motivated to keep moving forward.
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Reviewed on Jun 5, 2017
Interesting regarding the introduction to define user needs. I would add more assigments and I kinda feel insecure having people who doesn't fully understand the subject evaluate me.
When will I have access to the lectures and assignments?
To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Specialization?
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Is financial aid available?
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.