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There are 5 modules in this course
In this course, you’ll be introduced to visual and audio development for games. You’ll learn about 3D models, animation, visual effects (VFX), and sound effects (SFX).
This course covers a variety of art-related topics that will help in your process to design, prototype, and better visualize new ideas. By the end, you’ll be able to:
- Identify key art styles, lighting, and camera features used in games;
- Create, modify, paint, and UV 3D models;
- Use and create Niagara VFX and SFX for game design;
- Understand technical animation;
- How to implement animation in Unreal Engine.
Welcome to the Introduction to Art Styles module! In this module we will explore Art Styles, Camera Perspectives and Lighting in Game Design. This module will help you breakdown the art style of a game and how it can impact game design.
What's included
9 videos1 assignment2 discussion prompts
Show info about module content
9 videos•Total 27 minutes
Course Introduction•2 minutes
Introduction to Art Styles•2 minutes
Realism vs Stylized•3 minutes
Camera Perspectives•4 minutes
Camera Mechanics•4 minutes
Stylistic Choices•2 minutes
Lighting in Game Design•4 minutes
About Your Instructors (and Our Unreal Projects)•3 minutes
Introduction to Art Styles Review•2 minutes
1 assignment•Total 30 minutes
Art Styles Graded Quiz•30 minutes
2 discussion prompts•Total 20 minutes
Art Styles in Games•10 minutes
Lighting in Game Design Examples•10 minutes
Introduction to Animation
Module 2•3 hours to complete
Module details
In this module we will cover technical animation and Unreal Engine's animation systems. We will create a new project as a foundation to be used for future game prototyping. In this project, we will import an assortment of Mixamo assets as a base animation kit.
What's included
28 videos1 assignment
Show info about module content
28 videos•Total 133 minutes
Animation Overview•1 minute
Animation Blueprints•2 minutes
Animation Assets•4 minutes
Procedural animation and motion capture•3 minutes
Project setup•5 minutes
Mixamo setup•2 minutes
Unarmed blendspace•8 minutes
Animation blueprint: Event Graph•5 minutes
Animation blueprint: Anim Graph•6 minutes
Character Input: Strafe•6 minutes
Character Input: Dodge Blend Space•4 minutes
Character Input: Dodge Implementation•6 minutes
Character Input: Dodge Polish•6 minutes
Jump•5 minutes
Shield Blend Space•6 minutes
Two-handed Blend Space•6 minutes
Rifle Blend Space•4 minutes
Bow Blend Space•6 minutes
Stealth Blend Space•5 minutes
Animation stance•7 minutes
Idle Poses•3 minutes
Basic Attack Animations•3 minutes
Basic Attack Montages•4 minutes
Animation Blend per Bone•5 minutes
Block Montages•3 minutes
Air Dash•9 minutes
Code Comments•7 minutes
Introduction to Animation Review•3 minutes
1 assignment•Total 30 minutes
Introduction to Animation Graded Quiz•30 minutes
Introduction to 3D Modeling
Module 3•3 hours to complete
Module details
In this module we will cover what is a 3D model and how it is broken down in to triangles. We will review optimization techniques to help make a game run with smooth framerates. We will walkthrough the development of a 3D model from sketch, creation and implementation. We will import addition free 3D models to use in our re-design of the Stylized Egypt level.
What's included
14 videos2 assignments1 discussion prompt
Show info about module content
14 videos•Total 55 minutes
Introduction to 3D Modeling•2 minutes
What is a 3D model?•3 minutes
Optimization Techniques•6 minutes
Importing Weapons•8 minutes
Weapon Swap Setup•3 minutes
Weapon Implementation A•4 minutes
Weapon Implementation B•3 minutes
Unreal Engine Modeling Tools•2 minutes
3D Modeling Pre-Production•6 minutes
3D Modeling Production•6 minutes
Environment Assets•5 minutes
3D Model Code Comments•2 minutes
Introduction to 3D Modeling Review•2 minutes
Assignment: Stylized Egypt Redesign•2 minutes
2 assignments•Total 135 minutes
World Building Challenge: Customizing the Stylized Egypt Level•90 minutes
Introduction to 3D Modeling Graded Quiz•45 minutes
1 discussion prompt•Total 10 minutes
Stylized Egypt Redesign Share•10 minutes
Visual Effects and Audio Design
Module 4•1 hour to complete
Module details
In this module we will review what the Niagara VFX system is in Unreal Engine 5 and how it is broken down in to Niagara Emitters and Niagara Systems. We will also take a look a implementing common audio design components through your level and character.
What's included
10 videos1 assignment
Show info about module content
10 videos•Total 48 minutes
Overview of Visual Effects & Audio Design•1 minute
VFX in Unreal Engine•6 minutes
Using Niagara Systems•6 minutes
Common Niagara Emitter settings•7 minutes
Niagara Compatible Materials for Mesh•1 minute
SFX Imports•2 minutes
Ambient Audio•12 minutes
Footstep Audio Design•7 minutes
Attack Audio Design•4 minutes
Visual Effects (VFX) and Audio Design Review•2 minutes
1 assignment•Total 30 minutes
Introduction to Visual Effects (VFX) and Audio Design Graded Quiz•30 minutes
Visual Development and Audio Design Course Wrap Up
Module 5•3 hours to complete
Module details
In this module, you’ll redesign the Stylized Egypt level into a multi-purpose template map for six game modes: Stealth Survival, Platformer, Capture the Flag, Action Combat, Crafting, and Story. You’ll plan layout, flow, theme, and ambiance (including audio/VFX ideas) so the level can be duplicated and adapted for prototyping in later courses.
Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.
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To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
What will I get if I subscribe to this Certificate?
When you enroll in the course, you get access to all of the courses in the Certificate, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.