EDUCBA
3DS Max Character Modeling: Build & Refine
EDUCBA

3DS Max Character Modeling: Build & Refine

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
7 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
7 hours to complete
Flexible schedule
Learn at your own pace

What you'll learn

  • Set up references and build foundational facial structures.

  • Model eyes, lips, ears, torso, hands, and waist with precision.

  • Complete full-body topology for animation-ready characters.

Details to know

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Recently updated!

October 2025

Assessments

11 assignments

Taught in English

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This course is part of the 3DS Max Mastery: Character Modeling & Animation Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
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There are 3 modules in this course

This module introduces the essential groundwork for character modeling in 3ds Max. Learners will explore the importance of reference images, setting up the modeling workspace, and developing the initial structure of the face. Through guided steps, they will learn how to model eyes, noses, lips, and cheeks while maintaining accurate proportions and clean topology for further refinement.

What's included

11 videos4 assignments1 plugin

This module focuses on adding complexity and refinement to the character’s facial features. Learners will develop advanced topology for the forehead, cheeks, and neck, while also exploring techniques for detailed eye editing, smile formation, and facial cuts. By the end of this module, they will be able to enhance realism and prepare the face for natural expressions and animation readiness.

What's included

11 videos4 assignments

This module advances the character modeling process by completing facial refinements and extending into body structures. Learners will refine detailed facial regions such as the nose, lips, and ears, and progress to setting up body references, torso, hands, and waist modeling. This final stage ensures the character model has realistic anatomy and balanced geometry for further development.

What's included

10 videos3 assignments

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Instructor

EDUCBA
EDUCBA
403 Courses121,158 learners

Offered by

EDUCBA

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