Low-fidelity prototypes are fast and easy for designers to make, and they represent a concept or product without focusing on the visuals or interactive features.
When you design a prototype, it can have either low or high fidelity. Fidelity refers to how much a prototype resembles the actual product which includes the visual characteristics, content, and ability to interact with it. Low fidelity usually means the prototype has the minimum visual details and functionality, but has enough content for sharing the concept with others. Low-fidelity prototypes are usually quick and easy to design.
Read more: User Experience (UX) Terms: A to Z Glossary
Many low-fidelity prototypes are made from paper sketches or digital wireframes. Sketches are fast and easy to create, and you easily discardable. You can also refer back to them throughout the design process and make notations directly on the prototype for easy future reference.
Digital wireframes are resuable digitally designed sketches that show the functionality and content of the product but not the visuals or interactive parts. They allow you to change and manipulate layouts easily.
One of the main reasons designers use low-fidelity prototypes is that they're fast,easy, and affordable to create. Members of your team who aren't designers can also create them. Low-fidelity prototypes are easier to make changes to, and provides users with a basic understanding of a product or concept.
Low-fidelity prototypes might be harder to use for testing, and there may be better choices for demonstrating a product or concept to stakeholders. They lack the ability to be interactive, and they may require a little more imagination than high-fidelity prototypes. You'll typically need to remind users to ignore the lack of visual detail and focus on functionality.
High fidelity
Pain points
Task analysis
User flow
Human factors
Information architecture
If you're interested in a career in UX design, consider starting with a UX Design Professional Certificate on Coursera. The certificate typically takes six months to earn, and you can learn about basic UX concepts, the design process, and UX research. Upon completion, gain access to career resources like resume review, interview prep, and more.
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